IRON LUNG
By David Szymanski
Version 2.2

Make sure to check out the Goodies folder for wallpapers and more!

CHANGELOG:

2.2
- Improved controller support.  Game can now be played from beginning to end with a controller, although the computer terminal still requires a keyboard.

2.11
- Fixed issue where typing in the terminal with capslock on would make entries not accepted.

2.1
- Put the humming monolith back in, although with collision removed since that was an oversight originally.

2.0
- WARNING: OLD SAVES WILL NOT WORK, FOR STUPID REASONS
- Trading cards!
- Steam Achievements! 
- Added computer terminal to the inside of the Iron Lung, where various documents can be queried.  This isn't really a "lore bible."  It just gives more background to your situation and the overall universe.
- Added something new to find in the world.

1.2
- Replaced default Unity skybox with solid black, just in case player's vision clips out of the walls
- Changed how default resolution is handled.  Hopefully this will solve the issue people have been having with their resolution being incorrectly identified.
- Changed how sub position is saved.  When you hit a checkpoint, instead of saving the literal position of the sub, it now saves the checkpoint position.  This should hopefully solve the softlock bug where the sub would spawn inside a wall and repeatedly crash every time a save was loaded.
- Added more behind the scenes screenshots to the goodies folder and also ???

1.12
- Re-wrote intro text and briefing text

1.11
- Added text to Twitter/Steam buttons on main menu

1.1
- OLD SAVES MAY NOT WORK CORRECTLY
- Added another point of interest for reasons
- Adjusted movement decay speed to be a bit tighter

1.0
- Release candidate!
- Players now have to press a key to continue after intro text
- Esc will now close the map or briefing if they are up

0.6
- Added settings menu
- Added a second teleport event
- Sub should not longer "wiggle" around at lower framerates
- Oxygen meter should be fixed for real now
- Briefing text was made slightly easier to read
- Save that was accidentally left in last build has been removed
- X and Y markings added to map
- Fixed issue where mouselook speed and sub turning both varied depending on framerate

0.5
- Better looking main menu
- Added text to map explaining that you need to hover your mouse over nodes to get information about them

0.4
- Oxygen meter state should update on loading a save now
- Sounds for turning the sub left and right no longer get "stuck" if you switch direction too quickly
- A more subtle crosshair is now onscreen at all times
- Map and briefing can no longer be opened during the climactic event, so they aren't obscuring the player's view
- Porthole hatch closing animation has a sound now
- Fire will damage you and has a sound

0.3
- Added checkpoint system

0.2
- Adjusted speed of rising water
- Adjustments to briefing text
- Light color no longer changes to red after T H E  E V E N T
- Timing of second oxygen notification paced better
- Changed where Amid Bones begins playing
- Added new teleport event to make pacing of first half a bit more even

0.1
- first test version







